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Becoming Animal

Becoming Animal is an interactive performance piece developed by Minimaforms. The project explores the story of the mythical three headed beast Kerberos, guardian of the underworld. The objective of the piece is to create an environment of performance through the collective participation.

Participants are performers co-evolving a theatrical interplay of curiosity and play. Each performer stimulates and communicates with the three heads of the Kerberos, triggering behavior-based interactions and exchanges. Interactions are expressed through sounds, facial expressions and general activity of the Kerberos. The continued dialogue between users and the system exhibits emotive exchanges that communicate features of love, anger and boredom. Becoming Animal is an experiment in communication based on the human tendency to project life into forms that exhibit a complex and dynamic behavior.

Becoming Animal was developed by Minimaforms in 2007 for the experimental sonic performance festival, Faster than Sound in Suffolk, England.

Now, until November 7, Becoming Animal by Minimaforms is on view at the MoMA exhibition Talk to Me.

Talk to Me explores the communication between people and things. All objects contain information that goes well beyond their immediate use or appearance. In some cases, objects like cell phones and computers exist to provide us with access to complex systems and networks, behaving as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers help us develop and improvise the dialogue.

The exhibition focuses on objects that involve a direct interaction, such as interfaces, information systems, visualization design, and communication devices, and on projects that establish an emotional, sensual, or intellectual connection with their users. Examples range from a few iconic products of the late 1960s to several projects currently in development—including computer and machine interfaces, websites, video games, devices and tools, furniture and physical products, and extending to installations and whole environments.

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